Pretty much every segment involving "breakdancing" or moving upside down took hundreds of restarts. I apologize for the dark Dal Gurak and Abyss levels (Although Abyss is supposed to be really dark).Īnyone who has played this game knows how buggy it can be (In non-crash ways), particularly with physics and collision detection. Some segments will be brighter than others. I tried to do a normalized brightness level for the speedrun, but this game really hates minimizing and restoring brightness levels. Removal of the Sword of Ianna's looping sound effect (Thank me later). Unofficial fogfix patch so the OpenGL raster doesn't think fog is pudding.ģ). This run was done with the following modifications:Ģ). This run was done with the following settings: The unreliability of the physics glitches along with their difficulty to pull off warrants the large ratio of segments to time. I'm fairly certain Sargon (Now officially Lolgon) the Knight ends up being the fastest as he has the fewest detours with the fastest route, even if his running speed is average. Fun, though!Īnyways, for the speedrun I heavily abused physics glitches, all of them explained below, so character choice wasn't all that obvious. I present to you, a speedrun of Severance: Blade of Darkness! What, you've never heard of this game? Yeah, not exactly well-known outside of Spain, I guess.
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